Beceriler
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Pasif
Warmonger
Pasif
When Argus' blade reaches 100 Malice Energy[amount unknown]. He will launch a Demonic Slash with his next Basic Attack, dealing 180 (+80% Total Physical Attack) Physical Damage and recovering 150 (+10% Total Physical Attack) HP. This attack ignores 40% of the target's Physical Defense
1
Demonic Grip
Aktif
Bekleme 12.0 sn
Argus streches out a demonic hand in the target direction, dealing 125–250 (+60% Total Physical Attack) Physical Damage to the first enemy hero or creep hit, stunning them for 0.7 seconds and pulling him and the target towards the other. If no enemy is hit, Argus pulls himself towards the destination instead. Use Again: Argus dashes and strikes in the target direction, dealing 175–300 (+100% Total Physical Attack) Physical Damage to enemies along the path.
2
Meteoric Sword
Aktif
Bekleme 10.0 sn
After a short delay, Argus thrusts his Demonic Blade in the target direction, dealing 120–240 (+100% Total Physical Attack) Physical Damage to enemies hit (deals 200% damage to minions) and slowing them by 80% for 0.8 seconds, the delay time will decrease as Argus' Attack Speed increases. Enemy heroes hit are Cursed for 4 seconds, during which they will leave a Cursed Trail behind. Argus gains 20% Movement Speed while on a Cursed Trail. Metoric Sword counts as Basic At
Ult
Eternal Evil
Aktif
Argus draws his Meteoric Sword and removes all debuffs (excluding Suppression) on himself, dealing 150–300 (+50% Total Physical Attack) Physical Damage and becoming the Fallen Angel for 4 seconds (hitting heroes enhances Warmonger). Fallen Angel: Gain 40% Movement Speed that decays over 1 second; When the transformation ends, he converts all his damage dealt in the Fallen Angel state into HP. If he ta
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